While not an aiming skill, per se, counter strafing is extremely important because it increases the difficulty of hitting for both of you. If you see them moving right across your field of view, you strafe left. There is no other way to reach certain levels of speed than flicking from target to target.Ĭounter strafing is strafing around in the opposite direction that your opponent is strafing.
Eventually experienced players simply know how far they need to move their mouse in order to target what they want to, no matter where on the screen that target starts. In practice, this skill is about muscle memory and speed. It seems fairly magical because things will be moving more rapidly, during the flick, than humans are capable of tracking. Too easy or too challenging and you'll learn less than you otherwise could.įlicking is the ability to re-target nearly instantaneously. This can be another great tool but take care to manage your own progression. Also, freetrack can be configured in custom games to move slower. Other modes will help you bridge the gap between motionshot and freetrack. As a general recommendation however, motionshot is a great place to start. In game targets don't tend to just sit there and let you shoot them.īecause it is such a complex skill there are many different mode for practicing different components of it.
This is the most challenging skill to develop but also one of the most valuable. Tracking is the ability to hit a moving target, ideally multiple times in a row. This is very important when using speed modes because, even missing entirely appears to give a good reaction time at the end. Something to keep in mind with this type of practice in Aim Lab: the reaction time you see at the end of the stage is indicative of how long the targets were on the screen - not how long it took you to hit them.
In this type the targets will stay available for decreasing and increasing amounts of time depending on how well you're doing. While this is true, most challenges have a 'speed' type which can be helpful if one wishes to specifically focus on speed. With practice, speed will naturally develop. The standing advice for how best to increase one's speed is to focus on other things. For our purposes we're going to think of speed as "how quickly were you able to hit the target". Is often thought of purely as reaction time, which is a fairly ill-defined concept itself. While the 'precision' game types aren't necessarily "better" for improving accuracy, they offer the added benefit of being able to practice precision at the same time and so are often recommended as the best place to start.
Again, microshot and spidershot are great options for improving accuracy. More straightforward than precision, accuracy is simple a measure of how frequently you hit the targets. They will last quite a while so keep things slow and focus on hitting the exact middle of each target. By selecting the 'precision' game type you'll be presented with targets that shrink and grow based on how precise your aim is. Some of the best modes for improving precision are microshot and spidershot. In Aim Lab this has been simplified somewhat and is an average measure of how far from the center of the targets you are when you hit them. Precision is how clustered your shots are how close together are they? Traditionally this is measured as a distance between all of your shots.